
aka 'Out of This World"
This was one of the first games I played on my 386DX (I somehow missed the original Amiga version) and it was one of the most memorable experiences from my childhood. The coolest intro ever. The crisp graphics. The splendid music (it sounded great even on my PC Speaker). The well-balanced gameplay. The simple yet perfect controls. The unforgettable atmosphere. What else could you possibly need in a video game? (did I mention no loading-times between the levels?) All of this conceived and made by pretty much a single man, Eric Chahi (with a little help from his friends).
The story is very simple. An experiment goes wrong and an unfortunate scientist named Lester Knight Chaykin gets teleported into... well... another world where death lurks literally everywhere.
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(Of course, today we could only wonder, why in heaven's name was he all alone down there? Why did the entrance to the facility look similar to the cheapest savepoint in GTA: Vice City? And how could a simple lightning interfere with a particle accelerator? Wasn't this thing supposed to be underground? Didn't they have a surge protector? Nah, to hell with it! It was a great intro anyway!)
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I remember the original manual saying "at the very beginning press UP to swim to the surface - failing to do so will cause your premature demise". Fun, huh? I took me about one week to finally figure out how to escape that damn black predator and made it to the second level, where it only got harder. It's true that the original version required fast fingers and in some cases, perfect timing, but then again most of the old games did. You watched all those death sequences of Lester being eaten, poisoned, shot, burned (by steam), impaled, crushed, beaten to death, blown to tiny bits, not to mention drowning, falling down countless pits, etc. and yet you wanted to try again. The story made me do that. The story of a man trapped in an extremely hostile environment the rules and laws of which he can't understand, having no hope of returning home. Lester does not utter a single word throughout the entire game, but to this day, he's one of my favorite characters, mostly because I felt sorry for him and yet watched him pressing on and never giving up. Very simple, yet very emotional. I was going to fill you up with the level layout, monsters, other characters and all the gory details, but you know what? I won't. I'll let you see these things for yourself, if you haven't already done so.
Just for the record...
A sequel named "Heart of the Alien" was released as a SegaCD exclusive and I couldn't play it for quite some time, until emulation was possible. It's not good. The story makes sense, the graphics look a little better, but the gameplay is about three times harder, mostly because of incredibly stiff and sluggish controls. There are many more death opportunities as well, which all by itself is not that bad, but the layout of monsters and traps seems very artificial - as if the developers (Eric Chahi had nothing to do with it) wanted really badly to throw things in just for the hell of it. Whatsmore, most of the time you just don't know where you are, what you are doing, and why. You take some items, use them, something happens and you just go on. There are cutscenes (3 of them - intro and outro included, and about two dozens of death sequences) but they seem somehow disconnected from the plot. Overall, the game was pretty bad and Another-World-Sequel hype died down rather quickly.
Today a brand new remake is available for purchase. The vector graphics have been smoothened, the backgrounds have been redrawn into high resolution and the game itself has been made much easier thanks to more checkpoints and a little less enemies. The CD contains numerous extras such as the original sketches, the developer diary and the making-of documentary. You can learn all about it here.
Eric Chahi is supposedly planning to return to the game industry. A wise decision if you ask me.


