
“There was a Player that created life and he saw it was good. So he fed the life with… stuff and gave it an electrical butt so that the life could protect itself and kill others. The Player watched the life grow and change. The Player saw the life walk out of the primordial sea into the lands of the world, but he grew tired of the slow evolution so he mutated the shit out of the life and turned it into a demonic, carnivorous cow. The Player taught the cow how to use fire so that it could burn every village but its own and rule the land. But the cow was ungrateful. All but one cow city turned their backs on the Player, and they build cities of gold and silver, and guano. And blasphemy was on their lips, and they started to feast on turnips and marshmallows. So the Player taught the last faithful city of cow to build war machines from plastic and cheese and gave them ray guns and megaphones. The Player spoke to the cows and ordered them to kick the living shit out of the heathens until they return to the Player’s bosom. And there was much rejoicing. And as a reward the Player made a space ship so that the cow could rule the space. And then the Player died of boredom. The end.“
That pretty much sums up the experience Spore offered me. Spore is an odd game to review – I really had fun on my first playthrough, but it was diminishing very quickly on my subsequent approaches to the game. The game is not bad by any means, but has a few very irritating shortcomings that make playing Spore not nearly as entertaining as it could have been.
When all the hype around spore started to arise everyone was talking about it like it was the second coming. It’s not.
The gameplay of Spore is a mix of strategy and RPG, with the last (the space) phase being something of a single player MMO (makes no sense, I know). Since the game was said to be about evolution of your creatures I was expecting that feature to be most pronounced, but I found out it’s not entirely the case. The evolution part ends pretty much at the beginning of the civilization phase (the 4th one), which is about at ¼ of the game. The rest is about conquering the globe and going into space and let me tell you - the space stage is more than half of the game. Sure, you’ll be advancing in the last stage, but it’s more like a strategy game advancement than anything else. It’s done through trade and combat.
The first four stages are very brief – you can get from the cell to the end of the civilization phase in four to five hours and while it’s fun it seems really underdeveloped. Sure, you’ll be utilizing many of the game’s creation tools - you’ll shape your creature, your vehicles, your buildings and some other stuff, but none of it significantly influences how the game plays. Even though you’ll have different stats depending on what parts your plane has the changes are insignificant, especially considering how easy and forgiving the game is.
Will Wright said that the game was designed in such a way because he wanted everybody to be able to play it. I think he went a bit too far.
First of all, the game is really simplistic. I mean really, really simplistic. Even the most complex of the planet stages, the civilization one, utilizes three types of vehicles (land, air and water) and three types of buildings, and that’s it. Oh, sorry… there are turrets as well, silly me.
Second of all, Spore doesn’t pose any challenge. You can die and there is no penalty for that. You can loose a battle and there is no penalty for that either.
That is all until the space stage. In a split of a second you will be swamped with options and mechanics that are disproportional compared with the rest of the game. It’s not hard to learn them all, but it can be overwhelming at first.
And what can I tell you? Even with all the available options I simply found the space stage boring. After six hours I found myself drooling on my mouse-wielding hand with my eyes fixed on my spaceship. In that respect it reminds me of MMOs as well. It’s a grind.
Just one more thing about the difficulty; I’ve played the game on all three settings and I have to say that none of them works very well. Easy is just too easy. You’ll be through all the stages in a matter of eight hours. The game could almost play by itself. Normal is also too easy, but the space stage seems a bit better. And on hard the first four stages are also very easy, but the space stage is ridiculous – I had my colonies constantly attacked and destroyed and found myself starting from scratch time and time again – it was not fun.
And still, maybe excluding the space phase, I found the game to be a blast to play. It just works for some reason. There may be no challenge, but it’s a great game to relax with. Keep in mind however, that it works best in moderation. Play one stage, go to sleep then play the next one on another day. Finish the game on one sitting and you may find that you won’t want to play it again. I blame the space stage – it’s tiresome.
Also, the constant need to create new stuff every time you play a new species gets old rather quickly and can get on your nerves.
There is also one thing that bothers me the most probably. Regardless of the way you play, be it a friendly, aggressive or a middle road, your experience will be pretty much the same.
Technically Spore is great. It may not be a flashy game with photorealistic graphics, but the art design and uses of perspective are excellent. It’s great to look at and it makes it a tad more fun to play. I especially liked that space stage in that regard. The planets are small and it’s really fun to fly around them, look at the catroonish surface textures and the multicoloured atmospheres. The space is charming as well. It’s not EVE Online, but still. A standing ovation should go to the creators for the animation algorithms. You can make an eight-legged creature and each leg could have six joints and it will still move like it could exist in real life. I understand where all that development time went; because it certainly wasn’t spend designing gameplay mechanics.
Not much to say about sound – it’s there, it works, but the alien voices can get a bit irritating.
Some people protested about the “use” of religion in Spore and I kind of see their point now. You see, you conquer a city by using religion in pretty much the same way as you would by using force. You don’t destroy anything, but it’s still an attack in a sense. A bit disturbing.
So there you have it. Spore - another game by Wright that actually manages to convince you that it’s better than it actually is. Just like SimTower. Something should have been a lot more complex than it is, but works well enough for people to blindly buy millions of copies. And I’m ok with that.
For the Record.
The game uses an unbelievably ridiculous DRM. You can install the game a total of three (3) [III] times, because you’re only allowed to activate it three (3) [III] times. It’s just… WOW. EA should have delegates in the Polish parliament; they would fit nicely in there.
But in case of Spore the DRM is not a really big deal, because once you uninstall it, you probably won’t want to install it again.