
One fine day I went to my local media store to buy some new cartridges my printer had been crying out for and, while I was walking through the PC games aisle, I caught a glimpse of a familiar cover with not so familiar subtitle.
'Penumbra: Requiem?' I asked myself. 'Could this be the third and final part of Penumbra? Hell, they've released it already and I didn't know anything... Damn vacation...'
The fact that the thing was bundled with Black Plague (the second part) was a little suspicious, but oh well... The things we do to maintain the review count...
About an hour later I started the game and about two (okay, so maybe three) hours later I finished it. Seriously, like, what was that all about? Confused like hell, I checked the official website and... Yeah, that's how utterly stupid I am.
All I had to do, was to check the box a little closer and I would have learned that Requiem is not, in fact, the third and final part of Penumbra trilogy, but just a bunch of levels the creators made to test out the game's engine. At some point they decided to try and make so more money out of it, so they released Requiem together with Black Plague, hoping that someone would buy it. Someone did...
There are 9 levels (more or less, depends if you count the cutscenes), all of which are about finding "keys" to open magic gates which teleport you to the next location. There are no enemies this time, but that doesn't mean you can't die - on a contrary, the opportunities to drown, explode, freeze to death, or fall to your doom present themselves. What's also lacking, is the Penumbra's trademark adventure element (pick up some item, examine it, then use it on some other item) - Requiem is more Portal-ish in nature, where you have to rely on running, jumping and limited interaction with the environment (throwing switches, moving around objects, etc.), so adventure game fans, who love spending nights figuring out how to make a jetpack from bubble-gum and some toilet paper* might be a little disappointed. On the other hand, Portal fans who happen to like Penumbra's dark atmosphere will feel right at home.
At this point I was going to write something about the story, but I think I'll give up, because the plot, if there actually is any, remains a mystery to me. According to the developers, Requiem picks up right when Black Plague left off, but sorry, I'm really unable to tell if that's true. The protagonist is on the run, trying to escape from the underground complex and that sort of makes sense, but the rest was just plain madness.
Speaking of madness, remember Clarence? No, he's not back, thank God, but this time, there will be as many as three voices speaking to us from within the protagonist's head. Thankfully, none of them is as terribly aggravating as that Clarence bastard and I must admit, I really got like the female one informing you about your progress with the keys (sounds like a cheap GlaDOS rip-off, but still).
Overall, Requiem is a pretty good game, even though it's a level pack, or a tech-demo, if you prefer. There are no monsters, but the music, the darkness and all that crazy-talking voices have a fairly good chance of keeping you on the edge. The levels are big and varied: caves, corridors, sewers, outdoor area and many more. The puzzles are interesting and, while some of them may get a little tedious, I guess you'll have at least some fun trying to figure them out. The bottom line - if Frictional Games includes some of these ideas into the third Penumbra (and, for heaven's sake - improves the goddamn monsters!!!) we're in for quite a treat.
* About that jetpack: add some antimatter and it will work.
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