10/04/2008

et omnia vanitas...



Longing for Still Life 2 (what's taking them so goddamn long?!) I decided to try out some other adventure games featured on Microids homepage, namely Dracula 3 and Sinking Island. While I haven't tried the latter, I've finished the former and here's what I think about it.

One big applause for not making the story painfully cliched - no, there is no Van Helsing on a blood hunt, no Jonathan searching for his beloved one, no Victorian Era. Instead, the year is 1920, the old Tepes castle, much like Transilvania itself, has been nearly leveled by the war and the protagonist is a simple, yet educated priest, who has been sent by his Vatican authorities to a sleepy village of Vladoviste in order to investigate the death of a certain female doctor who is to be made a saint. Needless to say, the investigation will take a few unexpected turns.

The setting is really promising - like in some good novel, the plot pretends to have nothing to do with the title, when, one by one, the disturbing details enter the stage, eventually placing the good Father right before the burning red eyes of the infamous undead voivode. However, a nice story is nothing if you can't sell it properly and even that does suffer from an acute case of anemia from time to time. So, as they say, let's get it on.

First of all, I must admit, that I've never played previous Dracula games, so the static "click-to-go-in-that-direction" first person gameplay was something of a surprise to me - not being a total adventure freak, I was quite amazed that they still make games like that. At least the interface is pretty intuitive with the cursor showing exactly where you can go, what can be examined or operated and how it is done. Too bad the inventory is a little worse - there's a standard set of empty slots and one "to go" stack, where every newly acquired item lands. You then have to take it out from the stack and place it in the normal inventory. Complicated and totally pointless.

From the inventory screen you also have access to the objectives list, the save/load menu, the dialogues section and the files department, which is really large, since there lot's of reading in this game. This includes the entire text of Bram Stoker's "Dracula" (or so it seems, I didn't bother to read those 500 pages to be sure), many pictures, which you can inspect with a magnifying glass and many, many books and letters written in various languages and translated (nice touch). Finding your way through all this can get tedious, especially when you have to find a certain document or instantly switch between some of them; all the necessary icons and buttons are there, it's just not very comfortable to use them - I think spacing things out a little better might have done the trick.

The graphics are tolerable enough, if you manage to convince yourself that it's 2002. The backgrounds and cinematics are atmospheric and fitting, yet their rather simple design is just unimpressive. It's hard to be scared in this kind of environment. Then the character design. During the end credits, you get to see all the rendered models together with their concept sketches in the background. You compare them and ask yourself "where did they go wrong?" I know it's a matter of personal taste, but the people in Dracula 3 are just... warped, deformed in a dismaying fashion. Especially the gravedigger and the little kid. Even the protagonist - Father Arno Moriani - looks like a young, cartoonized version of Gabriel Byrne's character in Stigmata. Plus their movements are way too slow - again reminding me of the good old, but long since gone, days when such a thing was normal. The voice acting and the music are also tolerable enough, though I've found it strange that the dialogue options chosen by the player are not spoken out - when they usually lead to dozens of other questions which are spoken.

Most of the time Father Moriani tells you directly where he should go or whom he should talk to next which, in close co-operation with the detailed objective list in your inventory, makes the game quite straightforward. So are the dialogues themselves - you get a list of questions and you just ask them one by one, until you run out of options and the conversation ends. You never need to worry about saying something inappropriate which might get you into trouble or getting stuck altogether. The only times when the game actually pauses and lets you do the thinking are the puzzles.

Yes, the puzzles... The heart of any adventure game, aren't they? Dracula 3 features many of them, so, as you can probably guess, some are great and some are just horrible. Most of them are somewhat complex and require more then one activity to solve them. I was completely mesmerized by the one where you have to take the sample of your own blood - before you grab the needle and the torniquet, you have to sterilize the tools, which involves taking a pot, filling it with water, putting it on a stove, taking a piece of wood for the fire, letting the water boil and so on and so on. Neat. Then there are some standard button-pressing and switch-flipping ones, some use-this-on-that ones, even some what's-wrong-with-picture ones - diversity is definitely there. Fortunately, while most puzzles are not overly simple and do require some neural activity, they rarely cross the unpleasantness threshold are are usually quite fun to solve.

Then again, some puzzles are just agony, for example the one with counting white blood cells. I swear to God I did everything exactly the way I was supposed to (the game wouldn't let me do otherwise) and I just kept getting wrong results. I've consulted some online walkthroughs and apparently sometimes you have to repeat the puzzle to finally get it right. Plus, the puzzle itself is very tedious - just clicking on the right things in the right order over and over again. Unforgivable. I can imagine someone suffering a similar pain while trying to decode letters encrypted with Enigma (did they actually have Enigmas back in 1920?) and there are more. Again, I'm not an adventure game freak - escpecially since they've seized to be a proud game genre and have become underdogs, with the underdog sales and underdog quality - so I'm not really sure if such brain-boilers are normal or not. Yet, I believe that any element which makes you angry and willing to throw the goddamn game out of the window is a bad thing.

Just one more boo-boo before I wrap this up - the entire game is operated just by mouse, except for one thing and that's skipping dialogues and cutscenes which is done by hitting your space bar. Sounds like an unimportant little thing, but believe me, having to reach for a keyboard from wherever your hand is resting can be annoying. It especially bites since even the Esc key, which you'd expect to take you to an in-game menu or something, doesn't work.

It's not the worst game ever. It's (moderately) atmospheric, (moderately) clever and (moderately) enjoyable. For once, I managed to finish it (that means something), but then again, I had no second thoughts about uninstalling it and forgetting about it. If you need to take a break from the next-gen craze and feel like drinking a tepid tea instead of hot chocolate or ice-cold cocktail, go ahead and play it. It won't bite much.

PS
The last cutscene suggests there's going to be a sequel, this time during the WWII period and maybe it will be (moderately) better.

No comments: